c# - Can anyone spot why my XNA model doesn't render correctly? -
    my last question put on hold because tried provide of source code (which pretty small example is). problem able draw quad , position camera , face towards {0,0,0}. whatever reason, when draw model should soldier standing in center, don't see it. while debugging see model loaded correctly, has bones/meshes etc unsure of why don't see it.   my camera setup such:   public class cameramanager : gamecomponent {      private graphicsdevicemanager fgraphicsdevicemanager;     public matrix viewmatrix { get; private set; }     public matrix projectionmatrix { get; private set; }      public vector3 cameraposition { get; set; }     public vector3 cameratarget { get; set; }      public float aspectratio { get; set; }     public float nearclip { get; set; }     public float farclip { get; set; }     public float viewangle { get; set; }       public cameramanager(game pgame, graphicsdevicemanager pgraphicsdevicemanager) : base(pgame)     {         fgraphicsdevicemanager = pgraphicsdevic...