c# - Can anyone spot why my XNA model doesn't render correctly? -
my last question put on hold because tried provide of source code (which pretty small example is). problem able draw quad , position camera , face towards {0,0,0}. whatever reason, when draw model should soldier standing in center, don't see it. while debugging see model loaded correctly, has bones/meshes etc unsure of why don't see it. my camera setup such: public class cameramanager : gamecomponent { private graphicsdevicemanager fgraphicsdevicemanager; public matrix viewmatrix { get; private set; } public matrix projectionmatrix { get; private set; } public vector3 cameraposition { get; set; } public vector3 cameratarget { get; set; } public float aspectratio { get; set; } public float nearclip { get; set; } public float farclip { get; set; } public float viewangle { get; set; } public cameramanager(game pgame, graphicsdevicemanager pgraphicsdevicemanager) : base(pgame) { fgraphicsdevicemanager = pgraphicsdevic...