android - Apportable SKTextureAtlas atlasNamed Failure -
i'm working on converting spritekit made, objective-c app android app through apportable. on 'apportable load', i'm running issues sktextureatlas.
[sktextureatlas atlasnamed:atlas_name_constant] gives nil when running on android, doesn't when running on iphone.
are there particular work-arounds texture atlas work nicely apportable, or going stuck using regular images?
thanks in advance!
unfortunately, our spritekit hacked-together-over-a-weekend implementation. if it's working regular images, i'd recommend keeping way. internally, we're considering how can better support spritekit in future--look notes in future sdk releases.
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