c++ - SDL_RenderDrawPoint vs setPixel function -
is either better choice? have things set setpixel function @ moment, , want know if should change renderdraw functions.
here's setpixel function reference.
void setpixel(sdl_surface* surface, int x, int y, uint32 color){ uint8* pixel = (uint8*)surface->pixels; pixel += (y * surface->pitch) + (x * sizeof(uint32)); *((uint32*)pixel) = color; }
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